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Total War: ATTILA - Longbeards Culture Pack Download No Survey No Password

Updated: Mar 18, 2020





















































About This Content Total War™: ATTILA – Longbeards Culture Pack About the DLC: The Longbeards Culture Pack brings three new playable factions to Total War™: ATTILA. The Langobards, the Burgundians and the Alamans may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles. After centuries facing the threat of Roman dominance, these three formidable and warlike Germanic kingdoms are ready at last to sweep forth in expansionist campaigns from their tribal homelands. The Western Roman Empire lies to the South, her border territories weak and ripe for the plunder. With their unique blend of new buildings, battlefield units and faction traits, The Longbeards are poised to exploit the chaos of the age.In history, these factions would go on to found some of the great empires of the medieval period. Will you marshal their might to forge those empires yourself?Cultural trait (Barbarian Kingdoms)New Kingdoms: Building conversion rate -50%Unique narrative event-chain: The Lay Of YborPlaying as these factions will present you with a new series of linked narrative events. The Lay Of Ybor is delivered in the style of a Germanic Saga, in which you direct the actions of a fabled hero through a series of branching narrative choices. As the story draws to its conclusion, Ybor himself becomes available as a general for your armies, complete with traits that mirror the choices you made.Unique Faction Traits These factions bear unique traits which differentiate their play-style in the Total War™: ATTILA Grand Campaign. The Burgundians: Bred For The HuntIcy Determination: +10% unit replenishment Harsh Sustenance: +15 food for every region with poor fertilityThe Alamans: Germanic UnityFrontiersmen: 15% increased melee attack versus romans. Royal Splendour: +50% to general’s radius of influence in battle.The langobards: Godan’s Chosen Emancipators: Number of men recruited from defeated enemy forces is doubled.The Fury of Our Maker’s Hand: +10% unit morale when fighting armies of other religions.Unique mission objectives Players waging a campaign with the Langobards, Burgundians or Alamans will receive a unique series of mission objectives over the course of the campaign. Among these is a new optional objective which offers you a substantial injection of wealth to abandon your settlements and become a true migratory faction.Unique units Complementing the Germanic barbarian unit roster, The Burgundians, Langobards and Alamans each have access to a number of unique units in battle: Burgundians•Barbed Skirmishers •Barbed Javelinmen•Scattershot Hurlers•Elite Scattershot Slingers•Burgundian Mounted Axemen•Barbed Lancers•Royal Lancers•Burgundian Axemen•War Hounds Alamans•Bejewelled Nobles•Scavenger•Alamannic Scavengers•Elite Alamannic Scavengers•Chnodomar's Raiders•Protectores Defectors •Captured Cheiroballistra Langobards•Young Wolves•Godansmen•Godan's Chosen•Horse Hewers•Horse Slayers•Langobard Clubmen•Scaled ClubmenUnique buildingsBurgundians•New ‘Curing’ building chain: Curing Shack -> Smokeshed -> Salt WarehouseAlamans•Court of Countless Kings: level 5 upgrade to Hall of Elders•New ‘Gem’ building chain: Gem Deposit -> Gem Cutter -> Gem Setter -> Gem ConnoisseurLangobards•New ‘Freedman’ building chain: Emancipation Ground -> Freedman Commune•Beheading Copse•Court of Godan’s DanceNew AncillariesThe Longbeards Culture pack features several new ancillaries with which to bolster the skills and abilities of your campaign’s key characters:•Pforzen Buckle: Siege defence bonus.•Sacrificial Dagger: Cheaper religious buildings and stronger religious influence•Godan’s Inspirer: Increases damage and melee skill at the expense of armour•Benevolent Swindler: Increases money gained from embezzlement. Faction history BurgundiansAlthough occupying the eastern part of central Europe in AD98 and surrounded by other tribal societies, archaeological and linguistic evidence suggests that the Burgundii originated on the Baltic Sea island of Bornholm. By the first century AD however, the Burgundii were active in mainland Europe. As the centuries progressed, they solidified their position as a power in the north and east of the continent. Although defeated by the Romans and surrounded by enemies, as the 4th century begins and the authority of the Western Roman Empire wanes, many tribes have pushed further into former imperial territory. As such the Burgundii now have the chance to move across The Rhine and take their rightful place there – in a world free from the shackles of Imperial Rome!AlamansAs the spirited successors of the Suebi the Alemanni intend to forge a new life for their people away from the nomadic terror of the Huns and their ilk. Regarding themselves as Rome’s nemesis despite several defeats – notably at the battle of Lake Benacus – they have nevertheless stripped the empire of much of its western territory and have the collective will to carry on the fight. Led by a tribal confederation of greater and lesser kings, princes and chiefs who claim royal blood, the Alemanni levy a diverse range of Germanic troops to fight for them. Their destiny, however troubled, lies in greatness beyond The Rhine; their tenacity and sheer bloody-minded determination will see their ambition realised!LangobardsWhen the small yet noble Winili tribe faced the vandals, their god Godan declared he would give victory to the tribe he saw first on the day of battle. Seeing the Winili with their women warriors, he asked “who are these long beards?” and awarded them victory. The tribe were from then on known as the Langobardi. Now they live along the river Elbe, far from their roots. Led by their king, who shares power with his people wherever possible, they are a determined tribe who have weathered many storms to achieve greatness. Langobardi history is marked by struggle and bloody conflict, and their future doubtless holds more of the same. Yet the Longobardi will emerge victorious, with renewed strength, to face anything the gods can throw at them! 7aa9394dea Title: Total War: ATTILA - Longbeards Culture PackGenre: StrategyDeveloper:CREATIVE ASSEMBLYPublisher:SEGAFranchise:Total WarRelease Date: 4 Mar, 2015 Total War: ATTILA - Longbeards Culture Pack Download No Survey No Password ......................\/\u00b4\u00af\/)....................,\/\u00af..\/...................\/....\/.................... _____..._........_____.............\/\u00b4\u00af\/'...'\/\u00b4\u00af\u00af`\u00b7\u00b8............|..__.....\\|...|......\/... ___|..........\/'\/...\/....\/.......\/\u00a8\u00af\\..........|..|....|....|...|.....|...|........('(...\u00b4...\u00b4.... \u00af~\/'...').........|..|....|....|...|.....|...|.........\\.................'.....\/...........|..|__|....|...|__ |...|____..........''...\\.......... _.\u00b7..............|_____\/|______\\_____|............\\..............(..............\\.............\\. I understand why people are annoyed about this DLC. They feel that this should've been in the base game, and that they've been cheated. To some extent I agreed.However, having spent some time playing this DLC, I feel the content is justified for the price.The campaigns for the add-on germanic factions are different and interesting. They are not just re-skinned versions of the Saxon or Frank campaigns. The new units are different enough.There is anouther review here complaining about Spear Levy and generic warband type units. For that I would like to point to Total War: Shogun 2. Do you remember the unit differences there? There weren't any. Everyone got Yari Ashigaru and Bow Ashigaru at the start and that was it. Attila is, without a doubt, an improvement on that. Yes, the germanic factions have similar units, but they are not the SAME units. They may look the same, or have the same name, but they are statistically different, in the same way that Chosokabe Bow Samurai were different to any other Bow Samurai in Shogun 2.Having said all this, it'll eventually go on sale like all things on steam, so if you can wait get it then. It's certainly not a waste of money though.. Aside from being a money grab on the first week of release, the content itself is full of potential as it has some interesting aspects but in the end proves to be rather disapointing and even infuriating at times. The factions themselves have the basic germanic rosters with a few new units added to them. They are cool and have a unique starting position near the wester roman's border which is fun but in essence you can do the same with the vandals although the vandal roster is somewhat disapointing compared to theirs. What was really interesting is the story of Ybor. The story itself is lackluster as it doesn't have any cutscenes but it is a cool idea nevertheless as you can control his progression and it gives him a really cool trait depending on what you pick. HOWEVER, beware of the stonecutter, because if you pick the wrong choice in a political situation he will KILL YBOR a couple turns afterwards and you can't do anything about it, pretty much making the story of Ybor completely pointless... Maybe he revives or something but I'm yet to see that happen and all that you can do is not pick the wrong option. Overall this DLC is fun for the most part but in all honesty it could have been so much more due to some lazy and poor design choices. The fact that it was cut out of the game and released the way it was however rubs salt on already painful wounds. Buy this DLC only if you're a die hard fan, and if you do, BEWARE OF THE STONE CUTTER. I HAD FAITH IN YOU CREATIVE ASSEMBLY!!!!!!!! Why did you crush it.. Very expensive for not much variety, the game should have came with this DLC for free as it is immoral to sell an incomplete game. . . As for the Celts culture pack same deal - and blood and burning? we have to pay MORE for missing animations? what a rip offIn all seriousness minus the salt the content isnt very great for the price i would only by this in hindsight for maybe 2.99 Canadian$ thats all its worth. Being a viking is badass... so this is coolPaying for nations that should have been released with the original game and not as DLC ... is stupidIts a conflict. So I will rate it positive to give it credit for being a fun element. But CA should not be doing this to us. DLC Whoring.. The "Longbeards" Culture pack was the second DLC released for Attila: TW, after the "Viking Forefathers". It adds three new, fully playable factions in the base game: the Alamans, the Burgundians and the Langobards. Here is what you are bying: Unit Rosters To begin with, all 3 factions share a basic germanic roster (consisting of spearmen, axemen, archers, horsemen etc), similar to that of the vanilla Franks, Alans, Goths and Vandals. On top of that however, the DLC offers a nice variety of unique units. The Alamans get 2 unique general bodyguard units, 3 new spear units, 2 new heavy infantry units and a powerful heavy javelin cavalry unit. Their roster is mostly suited to a defensive playstyle.The Burgundians get 2 unique general bodyguard units, a unique 2 handed axe unit, 2 unique slinger units, 2 new javelin units, 1 heavy melee cavalry unit and 2 unique shock cavalry units. They have a formidable roster, not as tanky as that of the Alamans, but with immense killing power. Formidable skirmishers, deadly shock infantry and shock cavalry really make them a force to be reckoned with. A very interesting faction, particularly useful if you play multiplayer games.Finally, the Langobards also get 2 unique general bodyguards, 1 light infantry unit, 2 heavy infantry units, 2 anti-cavalry specialist units and 2 deadly berserker units. They are also very fun to play. Watching a few of those Godan's men and Godan's Chosen wreck havock in enemy ranks and hearing the advisor say " some of the men have gone berserk! " or " the men are going berserk! " is just priceless! Buildings All 3 factions have the typical barbarian buildings of the vanilla game, but they also get some new, unique buildings. The Alamans have a new, level 5 unique cultural building and unique gem artisans. The Burgundians have additional buildings in the farm chain, and the Langobards have a new, level 5 religious building, as well as a couple of extra buildings in the "communal ground" category. Other features Each faction has unique, bonus campaign objectives, and different sets of conditions for their standard, military, cultural, divine victories. I liked the little history notes attached to the objectives of each factions, they add to immersion. There is also a mini-story line, asking you to make choices, that will give unique traits to one of your generals ("Ybor"). Gameplay The single player campaign is quite challenging, as all 3 factions start in landlocked territories and will have to face the Hunnic onslaught sooner or later. Of course, you can either stand your ground or choose to migrate to a safer area, like Italy for example (what the Langobards did in actual history). The battles are diverse and fun, especially with the Burgundians and the Langobards, less so with the Alamans (a little too defensive and boring for my taste). Conclusion The dlc offers good value for money, and the chance to try new, fun battle tactics. I do recommend it, especially if you pick it up during a steam sale.

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